#include "Babe.h"
#include "Game.h"
#include "collide.h"

Babe::Babe(Sprite* _ps, int _x, int _y, double _unitsPerSec, 
            double _generosity) : Character(_ps,_x,_y,_unitsPerSec),
            generosity(_generosity) 
{
}

void Babe::Update(Game* pGame) {
}
